
material chainlink01
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 1
			diffuse 0.588235 0.588235 0.588235 1
			specular 0 0 0 1 10
			emissive 1 1 1 1

			texture_unit
			{
				texture chainlink01.jp2
			
			#wave_xform scroll_y sine 1.0 1.0 0.0 0.5
			scroll_anim 0 3

			}
		}

	}

}


