
material uvw_texture
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 1
			diffuse 0.588235 0.588235 0.588235 1
			specular 0 0 0 1 10

			texture_unit
			{
				texture uvw_texture.jp2
			}
		}

	}

}


