
material victhim_chopper
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 1
			diffuse 0.588235 0.588235 0.588235 1
			specular 0 0 0 1 10
			emissive 1 1 1 1

			texture_unit
			{
				texture victhim_chopper.jp2
			}
		}

	}

}


