
material sawblade_woodend_g
{
	technique
	{
		pass
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 10
			emissive 1 1 1 1
			scene_blend alpha_blend
			alpha_rejection greater 20
			alpha_to_coverage on

			texture_unit
			{
				texture damage_test.jp2 alpha
				scroll_anim 0 0.3
			}
		}

	}

}

