Render System=OpenGL Rendering Subsystem

[OpenGL Rendering Subsystem]
Colour Depth=32
Display Frequency=60
FSAA=0
Full Screen=Yes
RTT Preferred Mode=FBO
VSync=No
VSync Interval=1
Video Mode=640 x 480
sRGB Gamma Conversion=No

[Direct3D9 Rendering Subsystem]
Allow NVPerfHUD=No
FSAA=0
Floating-point mode=Fastest
Full Screen=Yes
Resource Creation Policy=Create on all devices
VSync=Yes
VSync Interval=1
Video Mode=640 x 480 @ 32-bit colour
sRGB Gamma Conversion=No
